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  #371  
Old July 28th, 2010, 02:59 PM
Moff Jerjerrod's Avatar
Moff Jerjerrod Moff Jerjerrod is offline
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Quote:
Originally Posted by krwhitinglaw
Moff, what is Le Grande Guerre?
Ah, La Grande Guerre is my latest scenario I'm working on for C3C. It covers World War I in Europe from 1914 to 1918. Unfortunately there is a nasty problem where the scenario goes dark on me during the loading of it in game. Something I did is causing the scenario to hang the system when I try to play. I've been going absolutely bonkers trying to locate the problem because I really want to release this scenario.

I truly have a unique approach to implementing the trench war tactics in C3C that no other scenario maker who has published a WWI scenario has done.


Glad you got your change unit name problem solved and good to see a father encouraging his sons to play Civ!
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  #372  
Old August 2nd, 2010, 06:36 PM
krwhitinglaw krwhitinglaw is offline
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Moff, I downloaded The Great War scenario by Rocoteh/Sarevok last Friday and played over the weekend. It's freaking awesome. My boys each have a game of it saved and love it too (one playing France the other Germany). I look forward to trying yours if you get it going. Positives from theirs: texture - the "feel" of it seems right for my image of WWI - the ships (names and animation is wonderful) - the unit comparisons in number, quality and look also seems to closely approximate what I would expect from WWI. For instance, the German units are better quality (other than the Elite BEF units which is historically sound) and outnumber either the French or British, but not both together (until after some major battles), while the French and Russian AI has worked well at keeping me busy with constant pressure on both fronts so that I can't gather enough strength, yet, to finish either one (I am presently facing about 80 French divisions in northern Germany while the BEF attacks at Nancy and the Russians are funneling 150+ divisions into Prussia - it is a real challenge to keep them all at bay without losing the very units I need to gather enough strength to launch an effective offensive - very well done I think).

Kelly Whiting
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  #373  
Old August 3rd, 2010, 09:26 AM
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Moff Jerjerrod Moff Jerjerrod is offline
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Hi Kelly,

I'm so glad to hear you enjoying The Great War by Rocoteh/Saverok. That scenario is indeed the one that inspired me to work on La Grande Guerre. I have resumed work on it btw.

Didn't find the bug but I'm starting over with a fresh biq file. Anyway I'm also playing a game as the Austrians with a slightly modified version of Rocoteh's The Great War. I know what you mean about the Russian and French pressures! It's great fun indeed trying to rush troops back and forth between the east and the west.

I agree with you on the unit strengths and how they match their real life counterparts historically. As for your current situation I would advise skillfully using your artillery to break up the AI's assault on you. The Russians, while they can field a monster army, can't really hurt you too bad because the AI is not too good at using it's units. The Russians just don't have a strong attacker unit that they can use until later in the game.

The French OTOH do have somewhat effective units so I would try to blunt their offensive against you first. Would you be interested in a PBEM? I have a multiplayer version of the scenario a friend over at CFC put together with Rocoteh's permission of course.
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  #374  
Old August 3rd, 2010, 02:10 PM
krwhitinglaw krwhitinglaw is offline
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Moff, I beat off the French first and have partially redeployed to the East. They ran about 10 cav units (I guess this game is brigade sized, though I can't get out of the habit of calling them divisions) into my area from Holland, just south of Bremen and north of Essen. I spent a turn hammering them down with artillery and then wiping them out with my own cavalry. Then Infantry followed - 80+ units. They were located next to Bremen so I was able to use my fleet to pound them (though I had to skip a turn of my cat and mouse destruction of the British fleet - which is frustrating since I had them in a position to really cut them down and had to forego it for a turn), with my artillery and zeppelins, which allowed me to get them all to one hit point. Then annihilated them with infantry attacks.

Meanwhile the BEF arrived just east of Nancy, where I had massed to take Nancy (I started by seizing Denmark in three turns (transport construction held me up) and that is all so far since I did it to draw the British fleet out to shell the city on the Danish coast so I can take it out a bit at a time so I can acheive naval supremacy to invade England later - if I take Holland and Belgium then th British fleet concentrates on those cities and can make it back to London every turn - I need it out in the north sea where I can ambush it a peice at a time).

I'm only on turn 10. I have not built any combat units except 3 flamethrower units, six seige guns, and 3 field howitzers, and about 10 zeppelins. I've been concentrating on city improvements. Some cities have finished everything and are building units - hence the units I've built so far. I have received three waves of the ruhr produced infantry.

Once I beat back the french attack I had to rush out to Prussia and have been fighting there since - all my artillery except my kill capable units (they are massed against the BEF which I am steadily reducing by artillery, zeppelins and corps attacks - 5 units destroyed so far, the rest at half and lower strength) and all of my new ruhr infantry are out there. I caught 12 brigades alone and wiped them out, have also destroyed all the cossack units that have invaded - over 30 of them so far. Still 130 brigades invading Prussia. Once the BEF is finished and Nancy is taken, then my larger force will move east to wipe the russian invasion out. In the meantime, I will wear it down a bit at a time.

But the french and belgians and italians continue to filter units into my terrian here and there and it takes some of my artillery to wear them down to allow me to destroy them without risking significant losses. Tiring.

Close to finishing the british fleet though. All the north sea light cruisers, destroyers and armored cruiser and pre-dreadnoughts and BCs are sunk. Nine of the BBs are sunk too. Only a few left and the french of course, and I'll have total control of the sea around england. I have lost a single light cruiser and three submarines. The AI is an idiot of course.

Love the zeppelin animation, the BB and BC animation and the flamethrower animation (the Belgian infantry animation is wonderful too). How are the Americans handled in this game? When do they show, and who controls them? And how are they in terms of numbers and capabilities?

What is a PBEM?

Regards,

Kelly
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  #375  
Old August 4th, 2010, 08:58 AM
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Moff Jerjerrod Moff Jerjerrod is offline
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Great job on handling the situation on the Western Front! Your experiences are similar to what I've seen. You're right it can be tiring at times fending off the attacks but I find enjoyment out of it. This must be what it was like in real life back then. In time if you husband your forces properly you'll build up strength to launch a major offensive on one front.

PBEM = Play By Email game. Several players, up to 8, can play a scenario together via emailing each other their turns. This can take up to 6-12 months to complete a game depending on the number of participants, real life schedules, and scenario size.

The British and French get wonders that auto produce the American soldiers upon discovery of the US War Entry tech.

Regards,
Moff
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  #376  
Old August 9th, 2010, 05:43 PM
krwhitinglaw krwhitinglaw is offline
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Moff, on PBEM, probably not interested. I play actual board war games and p&p D&D with four different groups of gamers here in my hometown. I also play my computer games - Baldur's Gate, IWD, and CivIII (each heavily modded). I also have 6 kids (the oldest is 14) and a very tolerant wife. I have basically maxed the gaming out.

Absolutely loving this WWI scenario though. For some reason I can't seem to build actual submarines (I can build coastal subs but not the big ones) even though I have the submarine technology and the only resource necessary appears to be oil - which I have. Any ideas on that? Thanks.

Kelly
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  #377  
Old August 10th, 2010, 08:34 AM
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Moff Jerjerrod Moff Jerjerrod is offline
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No worries on declining my offer for a game. I totally understand where you're coming from as I'm a family man as well.

That's interesting that you can't build those subs. Are you sure you've got the right tech? I know that there is a later submarine tech that allows the Germans to build their powerful submarines (30 Attack, 9 or 10 defense and 5 movement). I'm not sure if the other players can build these subs. But there is another variant of sub with 25 attack, 6 or 8 defense, and 4 movement. Is that the one you cannot build?

Have you checked to see if you have any saltpeter? I 'll have to check, I'm at work now, but I think in addition to oil you might need saltpeter.
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  #378  
Old August 13th, 2010, 11:00 AM
Rocoteh Rocoteh is offline
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Quote:
Originally Posted by krwhitinglaw View Post
First, I don't know if you remember me Rocoteh, but I posted quite a bit about three years back on the civ fanatics board about this mod. Played Japan once and then the US. I've experienced a work and computer drain that prevented me fromplaying for a long time. Now I've got the new version and have started playing as Germany. Enjoying myself and looking forward to more.

Couple of questions. First, what was the final decision on railroads? Second, my leader heads don't look like the ones in the previous version (for instance, Stalin looks like Catherine the Great, etc., while the version I used before he looked like Stalin); is there a fix for that? Third, what was the final decision on protecting wonders (if you remember, bombardment could destroy certain wonders, like the one in Tokyo, so that once captured nothing could be imported or exported from Japan any more - a real downer - how was that adressed?). Finally, I note that the unit naming option appears to have disappeared. I really liked that option. Is there a way to reactivate it?

I can't tell you enough how much I enjoy this mod. You have provided me (and my kids and friends) with, literally, hundreds of hours of gaming fun and I absolutely thank you for it.

Regards,

Kelly Whiting
krwhitinglaw

For sure I remember you.
I am very glad to hear that you still like the scenario.
Thank you for the positive words.

Should there be a new version of this scenario there will probably be
one a-version with railroads and a b-version without them.

On the leaderheads: I guess that you earlier have downloaded
a graphic update that someone have uploaded at CFC.



On wonders: As many as possible have been added.

Best Regards


Rocoteh

Last edited by Rocoteh; August 13th, 2010 at 11:03 AM.
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